Audio Feedback

Train your braking technique using real-time audio tones that indicate how accurately you match the target curve.

Audio feedback allows you to train your braking technique without constantly looking at the screen. Real-time tones indicate how well you’re matching the target brake curve, helping you develop muscle memory through sound.

How It Works

The Concept

Audio feedback uses pitch to communicate your brake accuracy:

  • Perfect pitch (center tone) - You’re matching the target exactly
  • Higher pitch - You’re applying too much pressure
  • Lower pitch - You’re not applying enough pressure

This creates an intuitive “tuning” experience where you adjust your brake pressure to keep the tone centered.

Why Use Audio Feedback?

Training with audio provides unique benefits:

  • Eyes on the road - Focus on visual references while training
  • Faster learning - Audio feedback is processed more quickly than visual
  • Muscle memory - Develop feel through sound association
  • Realistic practice - More like actual driving where you feel the pedal

Setting Up Audio Feedback

Enabling Audio

Turn on audio feedback:

  1. Go to Settings > Audio
  2. Enable Audio Feedback
  3. Set your preferred volume
  4. Test the sound with the preview button

First Use Requirement

Due to browser security, audio requires user interaction:

  1. Click anywhere in the app to enable audio context
  2. The first exercise will prompt for audio permission
  3. Once enabled, audio works for all exercises

Volume Configuration

Adjust audio levels:

SettingDescription
Master VolumeOverall audio level (0-100%)
Feedback VolumeAudio feedback specific volume
Mute ToggleQuick on/off without changing settings

Audio Feedback Modes

Continuous Tone

The default mode - a continuous tone that changes pitch:

  • Steady tone plays during brake application
  • Pitch shifts based on accuracy
  • Smooth transitions between pitches
  • Most intuitive for learning

Pulse Mode

Rhythmic pulses instead of continuous tone:

  • Pulses when you’re within tolerance
  • No sound when outside tolerance
  • Faster pulses mean better accuracy
  • Good for advanced training

Success/Error Sounds

Discrete sound effects:

  • Play specific sounds for good/bad performance
  • Less distracting than continuous tones
  • Good for focused practice sessions

Customizing Audio Feedback

Pitch Range

Adjust the frequency range:

  • Base Frequency - Center tone pitch (default: 440Hz)
  • Pitch Range - How much pitch varies (default: 200Hz)
  • Response Speed - How quickly pitch changes

Sensitivity

Control how responsive the audio is:

  • High Sensitivity - Small errors cause noticeable pitch changes
  • Low Sensitivity - More forgiving, only major errors change pitch
  • Tolerance-Based - Pitch only changes outside tolerance zone

Sound Characteristics

Fine-tune the tone:

  • Wave Form - Sine (smooth), Square (harsh), Triangle (soft)
  • Attack - How quickly the tone starts
  • Release - How quickly the tone fades

During Exercises

Using Audio Feedback

When practicing with audio:

  1. Start the exercise
  2. Listen for the center pitch as you brake
  3. Adjust pressure to keep pitch steady
  4. Use the tone changes as instant feedback

Interpreting the Sound

What different sounds mean:

SoundMeaningAction
Center pitchPerfectMaintain pressure
Rising pitchToo much pressureEase off slightly
Falling pitchToo little pressureApply more brake
No soundOutside active zoneWait for next zone

Combining with Visual

For best results, combine audio and visual feedback:

  1. Use visual to understand the target shape
  2. Use audio to fine-tune your accuracy
  3. Gradually reduce visual reliance
  4. Eventually practice with audio only

Tips for Effective Audio Training

Learning Phase

When first using audio feedback:

  • Start with lower sensitivity
  • Practice with visual feedback alongside
  • Focus on recognizing the center pitch
  • Don’t worry about perfect scores initially

Intermediate Phase

As you become comfortable:

  • Increase sensitivity for more precise feedback
  • Try exercises with eyes closed briefly
  • Focus on maintaining steady pitch
  • Work on smooth pitch transitions

Advanced Phase

For experienced users:

  • Use high sensitivity settings
  • Practice entire corners with audio only
  • Focus on subtle pitch variations
  • Train for specific corner types

Best Practices

  • Use headphones for clearer audio and better immersion
  • Set appropriate volume - loud enough to hear clearly, not fatiguing
  • Quiet environment helps you focus on subtle pitch changes
  • Regular breaks prevent audio fatigue

Accessibility Considerations

Hearing Differences

If you have difficulty with audio feedback:

  • Increase pitch range for more obvious differences
  • Use pulse mode instead of continuous tones
  • Combine with visual feedback
  • Try different wave forms for clarity

Alternative Feedback

If audio doesn’t work for you:

  • Visual-only mode is fully featured
  • Haptic feedback (if your device supports it)
  • Color-coded visual indicators

Troubleshooting

No Sound

Check audio permissions:

  • Click in the app to enable audio context
  • Check browser audio permissions
  • Ensure the site isn’t muted

Check settings:

  • Verify audio feedback is enabled
  • Check volume isn’t at 0%
  • Test with the preview button

Distorted Sound

Audio crackling or popping:

  • Try a different browser (Chrome works best)
  • Close other audio-using applications
  • Reduce other browser tabs

Inconsistent pitch:

  • Check for pedal calibration issues
  • Reduce audio sensitivity
  • Ensure smooth pedal input

Audio Delay

Pitch changes feel delayed:

  • Use Chrome for lowest latency
  • Close other demanding applications
  • Check system audio settings

Technical Notes

Browser Compatibility

Audio feedback uses the Web Audio API:

BrowserSupport
ChromeExcellent
FirefoxGood
EdgeExcellent
SafariGood (requires user gesture)

System Requirements

  • Audio output device (speakers or headphones)
  • Modern browser with Web Audio API support
  • Sufficient CPU for real-time audio processing